Memory Cards

Best

0

Time

0:00

Moves

0

Score

0

Cha Hae-In

Cha Hae-In

Sung Jinwoo

Sung Jinwoo

Baek Yoonho

Baek Yoonho

Thomas Andre

Thomas Andre

An Sangmin

An Sangmin

Son Gihun

Son Gihun

Hwang Dongsoo

Hwang Dongsoo

Ma Dongwon

Ma Dongwon

Liu Zhigang

Liu Zhigang

Go Gunhee

Go Gunhee

Lim Tae-Gyu

Lim Tae-Gyu

Seo Jiwoo

Seo Jiwoo

Choi Jongin

Choi Jongin

Park Kyung-Hye

Park Kyung-Hye

Woo Jinchul

Woo Jinchul

Hwang Dongsuk

Hwang Dongsuk

Share your result

Memory Cards is a Solo Leveling take on the classic pairs game, with a twist that rewards fans. A pair is not always two copies of the same portrait. Many pairs are two different characters with a real link in the story, such as family members, a Shadow and the enemy it was extracted from, or two hunters who share a notable rank and class.

The board has sixteen cards and eight pairs, and the deck is the same for everyone each day. That makes your moves and time directly comparable on the daily leaderboard, and it turns a simple memory game into a small test of how well you know who is connected to whom.

How to Play Memory Cards

When the board loads, every card is shown face up for five seconds. Use that preview to memorise as much as you can. The cards then flip face down, and the clock starts with your first move. Flip two cards per move. If they are a pair, they stay face up; if not, they turn back over after a moment.

Pairs are matched by their connection. When you find one, a notification names the link, for example a family tie, a story connection or 'Same Character' when the two cards show the same person. Knowing the story helps you guess which two faces belong together even before you have seen both.

Each pair is worth 10 points, and consecutive matches build a combo that adds 5 more points per step, so a streak of clean matches scores far better than the same pairs spread out. Your moves and time are tracked, and you can play one Memory Cards board per day.

Memory Cards Tips

During the five-second preview, do not try to memorise every card. Look for the connections instead. If you spot the Sung family, a Shadow soldier next to its origin, or two hunters from the same guild, remember those positions as pairs. Recalling four links is much easier than recalling sixteen faces.

When you turn over a card you cannot place, flip a card you have already seen as the second card of the move. That keeps your combo safe and uses the move to check a pair you half remember. Guessing two unknown cards is where streaks break.

Save same-character pairs for last. They are the easiest to recognise, so leaving them until the end means your final moves are nearly guaranteed matches, which is exactly when a long combo pays out the most.

Frequently Asked Questions

How many cards are there?

Sixteen cards forming eight pairs.

Do the two cards of a pair always show the same character?

No. Many pairs are two different characters with a link in the story, such as family members or a Shadow and its origin. Some pairs are the same character twice.

How long is the preview?

Five seconds, with every card face up. The clock starts when you flip your first card.

How does scoring work?

Each match is worth 10 points plus 5 for each step of your current combo. A mismatch resets the combo. Moves and time are recorded too.

Is the board the same for everyone?

Yes. The deck and its order are set by the date, and you get one game per day.